OOP, or Object-Oriented Programming, is a programming paradigm that organizes software design around objects, which can contain data and methods that act on that data. It's a way of writing code that emphasizes modularity, reusability, and flexibility. Here are some basic and real life concepts to get you started with OOP:
Classes: Classes are the blueprints for creating objects. They define the attributes and methods of the objects that will be created from them.
Objects: Objects are instances of a class. They contain data, called attributes, and methods, which are functions that can act on that data.
Encapsulation: Encapsulation is the idea of bundling data and methods together within an object. This allows for better organization and easier maintenance of the code.
Inheritance: Inheritance is the process by which one class can inherit the properties and methods of another class. This can save time and make code more modular.
Polymorphism: Polymorphism is the ability of objects of different classes to be used interchangeably. This can make code more flexible and extensible.
Abstraction: Abstraction is the process of hiding the implementation details of a class or method, and only exposing the relevant information to the user. This can make code more readable and easier to use.